4/6/2024 0 Comments Maya skeleton rig![]() Now if you select the skeleton and go to pose mode, you will find that both meshes will move along with the bone. Repeat the process of pairing by pressing ctrl+ p and choose your favorite option. Now select the second object, then the bone. Most likely this will be using ctrl+ p and choose your favorite option. If you mean that you have multiple different models that can all use the same bones and animations, then pair the first object, then the second, then the third, all in the same way.įirst, pair one of the objects you would like paired. You may want to apply modifiers before joining though. Tip: You can also select all of the meshes and press ctrl+ j to join them, if that is the desired result. It works to parent them one by one as well. Each piece that should only twist and move, not bend, I parent to an individual bone separately. I actually prefer this method when working with meshes that should not be distorted by bone movement, like a mechanical robot. You can have any number of meshes paired to a bone, but you must select the bone last, before pairing. If you mean your model is made of multiple meshes, select all of the meshes, then lastly, select the bone, and press ctrl+ p and choose your favorite option. ![]()
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